Can someone who’s less of a technophobe explain to me how to get the twitch items? I’ve signed into my Twitch and GOG account and they are connected but which videos am I meant to watch? God I’m getting old![]()
While signed in to GOG
GOG-CB2077
Can someone who’s less of a technophobe explain to me how to get the twitch items? I’ve signed into my Twitch and GOG account and they are connected but which videos am I meant to watch? God I’m getting old![]()
Am I being dense? That link just takes me to YouTube?While signed in to GOG
GOG-CB2077
Can someone who’s less of a technophobe explain to me how to get the twitch items? I’ve signed into my Twitch and GOG account and they are connected but which videos am I meant to watch? God I’m getting old![]()
Can someone who’s less of a technophobe explain to me how to get the twitch items? I’ve signed into my Twitch and GOG account and they are connected but which videos am I meant to watch? God I’m getting old![]()
I watched the streams at work just had an extra tab and muted all sound. You dont have to stare at it for the hour or whatever. If you look under you twitch profile you see the progress bar towards the drop under drops and rewards.Twitch drops?
You need to be watching a live stream for the required amount of hours to get the drops.Go to your twitch account, and make sure you link it to Cyberpunk (via GOG or whatever) then have a stream with drops running (not fully muted btw) and you'll then need to claim them after whatever time period it says.
If it's at the point I think you're at where you've just spoken with Jonny, it's a bug and you need to reload your save and do the conversation again.
Gehrman makes me paranoid…I have it too now although I‘m not 100% sure if it‘s story related. It happened after speaking with Jonny after I visited the Clouds Club (I think it was then). But I‘m playing on PC.
Yes it's a common bug, don't pick the second option "fecked in the head worse than me" while speaking with Johnny. Pick always the first one.
Ahh okay good to know thanks. How did I know which ones are the correct streams? I have no idea how twitch works in truth.Twitch drops?
You need to be watching a live stream for the required amount of hours to get the drops.Go to your twitch account, and make sure you link it to Cyberpunk (via GOG or whatever) then have a stream with drops running (not fully muted btw) and you'll then need to claim them after whatever time period it says.
For Baldur's Gate 3 I had to disable the overlay because when it was on, I was stuck the initial loading screen for something like 10-15 minutes at a time.BTW Gog is definitely a big problem with this game, it's dogshite.
Ahh okay good to know thanks. How did I know which ones are the correct streams? I have no idea how twitch works in truth.
Cool thanks. I’ll try put one on when I’m home from work later.Most of the streamers have !drop in their title. Or just watch the CP2077 streams with the most viewers.
Cool thanks. I’ll try put one on when I’m home from work later.
I watched the streams at work just had an extra tab and muted all sound. You dont have to stare at it for the hour or whatever. If you look under you twitch profile you see the progress bar towards the drop under drops and rewards.
For Baldur's Gate 3 I had to disable the overlay because when it was on, I was stuck the initial loading screen for something like 10-15 minutes at a time.
(though that might not be GOG specific, some people reported the same thing with Steam)
Can't help but feel this is an IP that can only get better the more they build on it. The world is just too good to waste and it's got a very haunting, unsettling vibe at times. Can't wait for the sequel.
They’re putting together a new team (not sure how new) in Boston to work on the sequel. The project lead / director who handled the game post launch (so 2.0 and PL) will be in charge of that. It would otherwise have been a much easier game to make than CP 2077 as all the ground work has been laid but they’re shifting from the Red engine to Unreal engine 5 which will bring new challenges but of course it’s the best one around. Hopefully they can leverage a lot of the work put into this game for that.If CDPR doesn't hire a second dev team, then the next CP game will probably be in 10 years from now since their team now completely switches to Witcher 4.
They’re putting together a new team (not sure how new) in Boston to work on the sequel. The project lead / director who handled the game post launch (so 2.0 and PL) will be in charge of that. It would otherwise have been a much easier game to make than CP 2077 as all the ground work has been laid but they’re shifting from the Red engine to Unreal engine 5 which will bring new challenges but of course it’s the best one around. Hopefully they can leverage a lot of the work put into this game for that.
During a recent earnings call, the team working on the next Witcher game was reported as 260 people and growing, while the Phantom Liberty team was over 300. So the two dev teams already exist. No idea how that works with the Cyberpunk development moving to Boston though.I remember they've mentioned it during the Witcher 10th anniversary some years ago, that their ultimate goal was to have 2 dev teams, so they could release a AAA game every 2-3 years instead of every 5. Would be awesome of course, if they can build a second successful team.
During a recent earnings call, the team working on the next Witcher game was reported as 260 people and growing, while the Phantom Liberty team was over 300. So the two dev teams already exist.
UE5 is probably too good to ignore at this point. And if it gives CDPR more room to work on other things than creating their own engine, then go for it.On another note, I can't help but feel sad about the switch from Red Engine to UE5. Sure, the Red Engine wasn't perfect and creating and maintaining a proprietary engine must be a monumental effort, but it's just one more way the entire industry moves towards consolidation. In this case, consolidation of game engines. We're moving to an all Unreal Engine future, even more so than today.
They do, at least according to their earnings calls. In May this year, they reported the "main" team (working on Phantom Liberty) to be 320 people with the second team being 220. By August the second had grown to 260. There might be a lot of staff moving from the Phantom Liberty team to the second team now, with more people expected to be hired in Boston, but they effectively already had two teams working in parallel.I don't think they already have two teams capable of creating two AAA games in parallel. Otherwise the CP team wouldn't switch to the W4 project after Phantom Liberty, but immediately start working on a CP sequel. But it's in the making for sure.
I'm sure UE5 has a lot going for it, but there's no way a one-size-fits-all engine is the most efficient engine for all games out there. Nothing will ever beat an engine that is built from the ground up for a studio's specific needs. Not every studio can manage that, and that's where stuff like UE is fine, but with even capable studios moving to UE, something is definitely lost.UE5 is probably too good to ignore at this point. And if it gives CDPR more room to work on other things than creating their own engine, then go for it.
They do, at least according to their earnings calls. In May this year, they reported the "main" team (working on Phantom Liberty) to be 320 people with the second team being 220. By August the second had grown to 260. There might be a lot of staff moving from the Phantom Liberty team to the second team now, with more people expected to be hired in Boston, but they effectively already had two teams working in parallel.
Gehrman makes me paranoid…I have it too now although I‘m not 100% sure if it‘s story related. It happened after speaking with Jonny after I visited the Clouds Club (I think it was then). But I‘m playing on PC.
Thanks. Replayed that bit yesterday. I‘m pretty in love with the game again, really digging the part about finding Evelyn Parker.There is a fix that works. The bug isnt exclusive to ps5. I didnt write that correctly. I was emphasising that i cant just download a mod as a hot fix. Doing the 2 sidequests with the sentient Automat fixes it.
Thanks. Replayed that bit yesterday. I‘m pretty in love with the game again, really digging the part about finding Evelyn Parker.
Could be a little bit less hand-holding in general, but that whole part really got that sweet noir flair. Checking out that Death Head reel for the first time was quite chilling.That's one of my favourite parts of the game. They got the grey areas of morality and the characters just right for that one.
They do, at least according to their earnings calls. In May this year, they reported the "main" team (working on Phantom Liberty) to be 320 people with the second team being 220. By August the second had grown to 260. There might be a lot of staff moving from the Phantom Liberty team to the second team now, with more people expected to be hired in Boston, but they effectively already had two teams working in parallel.
I'm sure UE5 has a lot going for it, but there's no way a one-size-fits-all engine is the most efficient engine for all games out there. Nothing will ever beat an engine that is built from the ground up for a studio's specific needs. Not every studio can manage that, and that's where stuff like UE is fine, but with even capable studios moving to UE, something is definitely lost.
I put it up from normal to hard in my 2nd playthrough (now on 2.0) and they are more Boss-like as they should beIs it me or are the cyberpsychos a lot harder in 2.0? I guess the level scaling and the rework of health items and grenades does that.
I want to make "Choom" happen in real life. I need to call some chooms to hang out while I am on vacation this week.
If you're not a gonk, put the downtime and those eddies to good use, call your output and some joytoys, send them the detes and party like a chromed edgerunner on cyberpsychosis.Preem, choombatta. Hopefully you grab your eddies and delta if they think you're a gonk. Those corpo f*cks.
I hear ya. Can‘t spend that kind of money with a straight face right now so wasn‘t really following that development but raytracing to me looks like 4k as a true gamechanger so I‘ll have to update a some point in the near future my rusty 2060s..Much to the wife's dismay I've decided to build a new 4090 rig. Can't believe I was swayed by a few ray tracing overdrive demos by Nvidia. Doesn't help that they exclusively use this game for their tech demos![]()