Gaming PlayStation 4 (Console)

Why? what's it going to go with it. PS3 is 512MB, it's x6.

I have a laptop thats 3 years old and even that has 4GB of RAM on it. Obviously the PS4 wont be running a huge OS like Windows,but the PS4 RAM still sounds a bit low for a next gen console (next box is getting 8GB's isn't it?).

But i bow to your vastly superior knowledge mate. If experts like yourself and Redlambs think that 3.5GB of RAM is more than sufficient then that's cool for me :)
 
Let's put that into context, Cell and RSX combined have around 50GB/s.

Wow, that is a hell of a jump. E3 is going to be very interesting this year. I can't wait to see what they've got in store for us!
 
I have a laptop thats 3 years old and even that has 4GB of RAM on it. Obviously the PS4 wont be running a huge OS like Windows,but the PS4 RAM still sounds a bit low for a next gen console (next box is getting 8GB's isn't it?).

But i bow to your vastly superior knowledge mate. If experts like yourself and Redlambs think that 3.5GB of RAM is more than sufficient then that's cool for me :)

It should be way more than enough, if games were developed specifically for each system, it'd need a fraction of that.

However if the 720 has a lot more, it'll make visuals and engines interesting...
 
So a company who copies the technology of it's rivals, hand the memory contract to a company who are patent thieves and nothing more?

Interesting...

Sony like RAMBUS, but anyway......

Let's revisit a post of mine in this thread from last March.

Masaaki Tsuruta, CTO of Sony Computer Entertainment, says that the company is working on a system-on-chip (SoC) to underpin the product for "seven to 10 years".
He describes the architecture in broad terms: "You are talking about powerful CPU and GPU with extra DSP and programmable logic."

...

"We are confident that we can now see a way and that we can use some of these advanced methods to create a new kind of system-on-chip. We think that there are the technologies today that can be taken to this project.”
The DSP is clearly the SPEs. Toshiba have already stacked the SPURS engine on top of a multi-core ARM die.

Roadrunner had x86 chips in it for a reason. They are shit at what Cell is good at, but good at what Cell is shit at. It could mean many things, but my guess it a SoC with x86 CPU and a GPU on the same die, with an improved Cell hanging off that running the show. I don't think that they will integrate the Cell within the SoC as it will be used across all of Sony's devices when it no longer needs any active cooling - one of the reasons it hasn't already been fused with RSX. They just need to improve the FlexIO such that Cell can get at the VRAM as easily as RSX can now get at the XDR. Another option is to replace the PPE with an x86 set of cores, or maybe a POWER7 derived set of cores. You can hang the SPE system of anything.
 
Masaaki Tsuruta said:
The delivery of outputs from "super high-resolution displays" rendering 3-D graphics and other immersive features also will require higher and wider bandwidth performance. "The next bottleneck [for gaming] is bandwidth,"

Sony is going bandwidth! It's feck latency out of the door, programmer problem again. Hello Rambus!
 
Seeing as we discussed GT5 a little in here earlier I'm going to use this thread to moan for a second. I've just installed the latest update and gone to the new seasonal event to see that the regs on the event FORCE you to have Skid Recovery Force on!

WTF?!!!
 
Seeing as we discussed GT5 a little in here earlier I'm going to use this thread to moan for a second. I've just installed the latest update and gone to the new seasonal event to see that the regs on the event FORCE you to have Skid Recovery Force on!

WTF?!!!

You do know that there is a rather massive GT5 thread don't you?
 
See, even when you are right you just have to be wrong. We haven't argued about specs you bellend! :lol:

I thought we did. I just had a scan of the speculation thread about "Orbis" on NeoGAF, funny shit. Some of them really think that Sony is basically going to release a vanilla PC with some GDDR5.

Ok!
 
I always wondered how Weaste has so many posts.
 
And then I read this thread.
 
Would anybody be interested in having a conversation about the synergistic processing elements within the Cell Broadband Engine?

simpsons-nerd.gif


The real question is, will there be a Cell in the ps4? So far no mention of it in the leaks that float about on the internet.

Can Sony afford not to have a BC?
 
LIVERPOOL SOC

Custom implementation of AMD Fusion APU Arquitecture (Accelerated Processing Unit)
Provides good performance with low power consumtion
Integrated CPU and GPU
Considerably bigger and more powerful than AMD’s other APUs

PU:

Orbis contains eight Jaguar cores at 1.6 Ghz, arranged as two “clusters”
Each cluster contains 4 cores and a shared 2MB L2 cache
256-bit SIMD operations, 128-bit SIMD ALU
SSE up to SSE4, as well as Advanced Vector Extensions (AVX)
One hardware thread per core
Decodes, executes and retires at up to two intructions/cycle
Out of order execution
Per-core dedicated L1-I and L1-D cache (32Kb each)
Two pipes per core yield 12,8 GFlops performance
102.4 GFlops for system

What do you make of this? Isn't 1.6Ghz way too low a clock for a cpu?
 
Honestly, I pop in here from time to time, to see if there are any updates, and I immediately wonder if I've clicked on something to change the language settings.
 
http://metro.co.uk/2013/01/28/playstation-4-tech-specs-revealed-in-latest-leak-3370502/

The above article backs up Weastes comments from a few weeks back that the PS4 will have 3.5GB of RAM for gaming.

It also states that an additional 4GB will be set aside for unified system memory (is that for the OS?).

Extra is on the devkit, not on the retail unit. It's the same as the 2.2GB leak on the GPU, you don't put 2.2GB on a GPU... the .2 is there to cover the 256MB of XDR in the PS3.